Monster Hunter World: Iceborne – Developer Diary #1

Monster Hunter World: Iceborne – Developer Diary #1

July 12, 2019 44 By Bernardo Ryan



hi everyone I'm wheels Oh tsujimoto from Capcom we wanted to share more information about ice-born through another developer diary that's why I've decided to invite our two directors to join me go ahead guys hi everyone I'm Kaname Fujioka art director and executive director on Monster Hunter world ice-born thank you for having me and also I'm Daisuke giada director ah nice boat thanks for having me as well the pleasure is all mine now then let's dive into all the latest updates but I have to say hitting up the hot springs is really something I guess yeah you could say that ice born features a new snowy locale so we felt it necessary to add areas of warmth as well which is why we wanted to add hot springs into the game itself and why we're in one right now sumo the Sun really wanted to make this presentation happen right so here we are that's right right we'll be showing more game footage during our presentation which will help you understand why we're all relaxing in a hot spring right now so without further ado let's kick things off first with the latest trailer enjoy [Applause] [Applause] [Applause] [Applause] now that you've taken a look at the latest trailer we wanted to take this opportunity and delve deeper into the various things that were just shown and who better to talk about these features than these two right here first off we've announced the new headquarters cell IANA I believe you also caught a glimpse of our new gathering hub let's touch on that a bit more well first we have the hot springs you see here hoarfrost reach as the name suggests is quite cold so we wanted to juxtapose the cold with a home base that provides a sense of warmth and what better way to warm up and to dive into the hot springs together that's why we centered the gathering hub around one so what we see here is very much in the heart of the gathering hub exactly think of it like the main attraction are people going to jump into the hot springs with all their gear on great question you can take a breather with your gear on but with the click of a button you can also swap into something more comfortable we figured it'd be a great way of helping players immerse themselves into the hot springs so it's up to what the players want we also prepared specific gestures to take the experience to the next level such as falling into the water players can also splash water at one another so we really set it out to be a relaxing and interactive environment you can also enjoy a meal there is this asana indeed the ultimate test of endurance so to speak you can really tell things are heating up and that the palette goes aren't able to keep up everyone's ready to keel over this is a bit of nice detail but we also added foot baths too so you can just warm up your feet if you feel like it it allows you to interact with your palate go in a playful fashion so these are some of the more subtle actions you're able to take precisely dip your feet into the hot water and your palico will follow suit it's all very cute the pelicans are kind of big surprisingly big we put some additional work into the gathering hub we know a lot of fans wanted us to improve accessibility of things between quests to make everything easier to access and improve the game cycle so we focused on making things more fluid it's an area where we wanted people to interact more we wanted a means of really bringing the community closer together than ever before there's still some transitional periods but we wanted to lower the number of loading times you can now access the smithy directly from the gathering hub for example and you can also manage your layered gear from the smithy as well so in general you wanted to build a gathering hub that had high usability for a much tighter experience you're absolutely right whether it's the Resource Center or the botanical research facility the hub now has all the facilities necessary in preparing for hunts for the squad's this time around we've prepared something called a squad card it's something that the squad leader is able to create they can include information about the squad in the card and send invites to others people who receive the invite can accept it afterwards without having to be in the same online session it allows people to check out various squads and gives them time to decide which squad is best for them by casually sending out squad cards in the same fashion as guild cards people can still have a means of staying in touch which I think will improve how people interact with each other in the game we also included sub leaders as well squads now can have sub leaders who are also able to send squad card invites out as well as accept requests that's quite a hefty responsibility the sub leader is also able to edit the squad emblem as well we've made various quality of life improvements like this every aspect has really been thought out up until now there were two difficulty settings there was a difficulty for a single player and a difficulty for multiplayer no matter how many people were playing this time around we've added another difficulty for those who are co-opting a quest with a party of two people it adds an extra layer of scalability yeah we're now looking at three levels of difficulty for example I'm sure some people have encountered a party member dropping out for whatever reason or you were playing with a friend who suddenly got disconnected and it went down to just you now the difficulty will scale back down I see so it scales based on the situation yes the difficulty setting is now flexible and will adapt to the given situation for a more optimal experience so the multiplayer experience should be smoother than ever before by adding a two-player difficulty setting we're expecting more people to feel comfortable playing co-op with more two-player co-op and higher frequency of seeing PAL achozen battle can we assume they've also been improved they've undergone changes as well players will see new pal eco gadgets yes you can now summon a shield spire stooge it's a decoy that pops out they help to draw attention away from the player with those looks it's not surprising then there's the me alkane Oh a jar like cannon that shoots fire bombs everywhere there's also the vigor wasp it now has an added ability to revive players immediately back into battle if they faint additionally there are improved high rank versions of the plunder and trap gadgets which I think players are going to enjoy utilizing on hunts when iceborn launches there will be monster hunter world players who have I sworn and those who don't but don't worry we've implemented a system that allows both player groups to play with one another so I wanted to go into a little bit more detail about that aspect people who haven't bought ice-born won't be able to join ice-born quests however ice-born players can still join up in low to high rank quest set up by monster hunter world players for example let's say I purchased ice-born and Ichi Horus on still only has monster hunter world I can still help him out in his quests yep that's correct for those who purchase ice-born but haven't completed monster hunter world will they be able to use ice-born game mechanics in the base game they can those elements are not tied to the ice porn section of the game and can be enjoyed immediately we're also offering a master edition to newcomers to monster hunter world allowing you to enjoy all the new ice born mechanics from the start that's right even during low-rent quests we're hoping players get to experience the game the way they see fit let's continue to go into greater detail about cell Jana and dive into the changes made in your room you're now free to change up the furniture and wallpaper in your room in sale Jana to give that extra feel of customization and personalization you unfortunately can't change up the placement of the furniture but you're able to swap out the type as well as customize the color design and material of the furniture so that you can design a room to your tastes we're eager to see what kind of rooms the players will come up with we really wanted to give players that added level of customization so they're coming back to a unique room like no other how do you obtain new furniture you're able to obtain some from completing quests and deliveries and we also plan on including more furniture in future updates as well there's also some extra decor the deluxe kit as well which we'd announced pretty early on I'm sure there are a lot of fans who were wondering what that was all about we couldn't talk about details back then and that's right you can change the entire theme of your room and while your room is basically made entirely out of wood such as the pillars with the deluxe kit you're able to change it up to Stone which gives a more classic medieval feel to it when you step out of your room you can see the outside of it also changes as well with so much personalization it makes you want to invite people over to check it out totally agree that feature unfortunately won't be available until post-launch but we already have plans to implement a feature to allow other people to check out your room so please stay tuned now let's talk about a new feature called View mode we've added a new feature called View mode to the Start menu you can move the camera around pretty freely so you can take screenshots of the game from angles you are unable to access previously we're hoping it'll be a great feature for those who like taking snapshots of cool moments or scenery not to mention you're able to change your pose that's right all the gestures so far focused more on movements such as dances but we also included more gestures designed for anyone wanting to pose for the camera we figured people can have fun posing with their friends and coming up with some creative group shots your palico can also pose for the camera and have the same gesture as the player so people can really have very elaborate shots with each other how do people actually take screenshots the screenshots themselves would be taken through the hardware's system functions we figured it'd be a good way to lean on the hardware so we're looking forward to seeing people utilize it and come up with a lot of memorable shots let's now talk about the monsters that appeared in the new trailer take it away we have the full gore engine up the Monster Hunter there are subspecies of the normal species that you start encountering at higher ranks they add a variation to the monsters you're used to fighting back which adds an extra level of gameplay and challenge it's very much a twist on what you know for those who have played through Monster Hunter world you may have encountered some subspecies already such as Asher Rathalos pink Ratheon and black Diablos when you reached high rank and they put different spins on the fights we wanted to add more of these types of monsters in ice-born as well so that's why you have this new subspecies of Anjanette here anjana's has an affinity towards fire but this subspecies of a giraffe has an affinity towards lightning however rather than using lightning directly as a weapon it uses its lightning as a means to charge its body and strengthen its physical attacks by storing electricity it can begin to utilize it and then for example its bite attack will be covered in electricity at its peak it really starts act even more violently so it's all about the player finding a means of reducing its charge that'll be the key to victory against it now let's move on to the second monster shall we this is Emma D Oda Garonne the regular species locates and devours chunks of meat to feast on which makes it a little bit stronger but with the subspecies we wanted to embellish this Patra beaut further it frequently carries its prey in its mouth and eats it when hungry think of it as being in a constantly powered up state it also has an affinity towards the dragon element if a player is hit they lose the elemental power on their weapon so it becomes even more important to pay attention to evany Oda grounds movements the original version was prone to attacking with deadly precision but the subspecies has added attacks with a wider range so it will really change up how you decide to approach the fight this will be the last monster we talked about today Glavine s who captivated the players and Monster Hunter generations makes its grand return it has a unique red and blue appearance with its tail undoubtedly being its most distinguishable feature that's right its tail is shaped like a great sword which it wields as a means of hunting its prey similar to its previous appearance we kept elements of its tail heating up or going blunt and of course adding additional actions fitting of monster hunter world so we hope you'll have a fun time with this monster fundamentally its basic attacks revolve around it heating up its tail and swinging it around for some devastating hits and it also built up fire too you can also use the heat stored up at his throat to fire attacks the player that fire itself also has some features not seen in Monster Hunter generations it was a delicate balance keeping certain elements intact while adding that extra spin that we're giving to all the monsters returning to this iteration that's all we have for you today in terms of the monsters but there's still plenty more monsters to talk about so please stay tuned as we continue to roll out more information for you I just wanted to take this opportunity to summarize our product line up Monster Hunter World ice-born will have a global release on ps4 and Xbox one this year on September 6th the PC version will be coming this winter if you already have monster hunter world you can pre-order the ice-born expansion now and immediately jump into new gameplay at launch for those who haven't played Monster Hunter World we recommend checking out the master Edition which includes both the base game and the ice born expansion you can pre-order it online or at your local retail store we also have the digital deluxe version that includes the deluxe kit this contains additional layered armor the after mention room decor as well as stickers and gestures this is also available for pre-order now if you purchase any of these products before the launch of the game or just after release you'll also get the yacumo layered armor set as an incentive that's all we have for you today and we hope you enjoy what you saw we'll have more updates for you in August so we'll see you then well then let's end things with our usual call-out ready happy hunting you